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Mazes for Programmers: Code Your Own Twisty Little Passages, by Jamis Buck
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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.
From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.
You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.
Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities!
What You Need:
The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
- Sales Rank: #685500 in Books
- Published on: 2015-07-25
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .60" w x 7.50" l, 1.14 pounds
- Binding: Paperback
- 275 pages
About the Author
Jamis Buck is an alumnus of the Ruby on Rails core team, and has worked at Basecamp (formerly 37signals). He's been active in open source for years, and has a deep passion for learning. Some years ago he began researching and writing about maze algorithms, and the bug never left him. He's probably lost in a maze somewhere, right now.
Most helpful customer reviews
7 of 7 people found the following review helpful.
Simply Delightful
By David S. Green
By day I'm an enterprise developer working within the MSFT stack (C#, SQL Server, etc.) . I've been doing this kind of programming for 15+ years and to be frank I was starting to get burned out. But I think Mazes for Programmers reignited my passion for programming and given me new ideas/areas to pursue in the future.
I would get up every morning around 4am just to work through a new algorithm! I first had to learn just enough Ruby to read the sample code before converting it to C#. But this process of going line-by-line forced me to understand what was actually going on. An unexpected side effect was that it forced to learn some interesting concepts about dynamically typed languages (Ruby) and see how they could be used to improve my C# (which is a statically typed language).
My only gripe is that I couldn't do some of the weaving algorithms because I couldn't find a good ASCII-to-PNG converter for .NET to pick up on the visualizations that are needed for those. Also I never managed to get the Masking Grid and Recursive Backtracker algorithms to display nicely because of some oddities with .NET's System.Console implementation (at least that's what I've concluded).
7 of 7 people found the following review helpful.
This book was a very funny read.
By Theorist
OK, I may be biased. I like mathematics, I know Ruby well enough to read it, and I like books, that focus about one specific topic. Not a general book to learn programming in one language or another. But a book to learn something new about mazes.
It was a fun to read. You can easily adopt the algorithms to different programming languages (e.g. Mathematica). And you learn a lot about mazes. How to generate the easy ones, how to generate radial ones, make them in special forms or multiple dimensions.
The book introduces the basic building blocks at the beginning and extends and reuses them to generate more advanced algorithms.
5 of 5 people found the following review helpful.
An unusually fun programming book!
By Stephen Ball
Mazes for Programmers is a gem in a sea of technical books. It's not trying to teach you advanced features of a language, a new programming paradigm, or espouse a development framework. Rather, it's a fun and engaging journey of exploring that joy of programming: puzzles!
Mazes for Programmers guides the reader from the most basic algorithms for generating mazes to the excitingly complex and clever. All along the way Jamis explains how the computer is actually doing the work in clear prose and encourages exploration to really get a feel for what's going on. This is one of those rare books that will be enjoyed by the beginner to the advanced programmer.
If you enjoy mazes, clever computing, and having fun with code: this is well worth a read!
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